Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Spent the college years partying. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
28 |
Risk We-tabe's fortune on a possibility lucrative deal and win. |
3 |
29 |
Continued as Merchant (Merchant Marine). |
3 |
32 |
Imperial trade restrictions force We-tabe out of business. |
4 |
32 |
Became a Drifter (Wanderer). |
4 |
33 |
Attempted a risky adventure and was wildly successful. |
5 |
36 |
Continued as Drifter (Wanderer). |
5 |
37 |
Attempted a risky adventure and was sent to prison. |
6 |
40 |
Became a Prisoner (Inmate). |
6 |
43 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
7 |
44 |
Switched to Prisoner (Thug) with previous rank. |
7 |
47 |
Attmped but failed to save a guard or prison officer. |
7 |
48 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
8 |
48 |
Switched to Prisoner (Fixer) with previous rank. |
8 |
51 |
Injured. Fully recovered. Owe 5,000 for medical bills. |