Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Failed to qualify for Scientist (Scholar). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
23 |
Survived a risky adventure but gained nothing. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
25 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
25 |
Failed to qualify for Colonist (Citizen). |
4 |
25 |
Continued as Drifter (Wanderer). |
4 |
26 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
26 |
Failed to qualify for Worker (Citizen). |
5 |
26 |
Switched to Drifter (Barbarian). |
5 |
28 |
Weath run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
31 |
Weath faith enjoys an explosion of popularity largely thanks to Weath's efforts. |
6 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
32 |
Continued as Believer (Missionary/Humanitarian). |
7 |
33 |
Weath is sent to a new community or parish to preach The Word among the poor. |
8 |
36 |
Continued as Believer (Missionary/Humanitarian). |
8 |
37 |
Weath is chosen to represent Weath's faith in a vid show or other highly public forum. |
9 |
40 |
Continued as Believer (Missionary/Humanitarian). |
9 |
41 |
Weath is chosen to represent Weath's faith in a vid show or other highly public forum. |
9 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
10 |
44 |
Voluntarily left Missionary/Humanitarian |
10 |
44 |
Failed to qualify for Courier (Scout). |
10 |
44 |
Returned to Drifter (Wanderer). |
10 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Continued as Drifter (Wanderer). |
11 |
50 |
Weath run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |