Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
23 |
Find valuable salvage. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Scholar (Scientist). |
6 |
38 |
Refused to perform research that goes against Wilbur Askew's conscience. |
6 |
40 |
Promoted to Scholar (Scientist) rank 1. |
7 |
40 |
Continued as Scholar (Scientist). |
7 |
42 |
Advanced training in a specialist field. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Failed to qualify for Field Researcher (Scholar). |
8 |
44 |
Continued as Scholar (Scientist). |
8 |
47 |
Caught cheating in some fashion, advancing Wilbur Askew's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
8 |
47 |
A disaster leaves several injured, and others blame Wilbur Askew, forcing Wilbur Askew to leave Wilbur Askew's career. Gain a Rival. |
8 |
47 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
8 |
47 |
Gain an Enemy |
8 |
48 |
Promoted to Scholar (Scientist) rank 2. |
9 |
48 |
Continued as Scholar (Scientist). |
9 |
51 |
Assigned to work on a secret project for a patron or organisation. |
9 |
52 |
Promoted to Scholar (Scientist) rank 3. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Retired at age 52. |