Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Nearly killed. Owe 5,000 for medical bills. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Nearly killed. Owe 40,000 for medical bills. |
3 |
20 |
Became a Navy (Flight). |
3 |
21 |
Special assignment or duty on board ship. |
3 |
24 |
Commissioned in Navy (Flight) with the new title Ensign. |
3 |
24 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
4 |
24 |
Attempted to change assignments. |
4 |
24 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
24 |
Continued as Navy (Flight). |
4 |
26 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
26 |
Failed to qualify for Enforcer (Rogue). |
5 |
26 |
Submitted to the draft. |
5 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
30 |
Wilbur Baker's work ends up coming home with Wilbur Baker, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
30 |
Returned to Drifter (Scavenger). |
6 |
34 |
Wilbur Baker do not know what happened to Wilbur Baker. There is a gap in Wilbur Baker's memory. |
7 |
34 |
Failed to qualify for Broker (Merchant). |
7 |
34 |
Switched to Drifter (Wanderer). |
7 |
36 |
Injured. |
8 |
36 |
Failed to qualify for Merchant Academy. |
8 |
36 |
Returned to Drifter (Scavenger). |
9 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
40 |
Retired at age 40. |
9 |
40 |
Continued as Drifter (Scavenger). |
9 |
41 |
Wilbur Baker do not know what happened to Wilbur Baker. There is a gap in Wilbur Baker's memory. |
10 |
41 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
41 |
Retired. |
10 |
44 |
A new romantic starts. Gain an Ally. |
11 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
47 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
12 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |