Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Encounter a Psionic institute. |
1 |
21 |
Tested for psionic powers |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Attempted a risky adventure and was injured. |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Failed to qualify for Cavalry (Army). |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
5 |
33 |
Failed to qualify for Surveyor (Scout). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
36 |
Wilford McKee is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
37 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
5 |
37 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
6 |
37 |
Continued as Navy (Engineer/Gunner). |
6 |
41 |
Wilford McKee is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
41 |
Became a Merchant (Free Trader). |
7 |
44 |
A good deal ensures Wilford McKee is living the high life for a few years. |
7 |
45 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
45 |
Continued as Merchant (Free Trader). |
8 |
46 |
Given advanced training in a specialist field |
8 |
49 |
Promoted to Merchant (Free Trader) rank 2. |