Retired Sublieutenant Willam Marshall  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 52 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 8 (0)111788
Socially bold, Unrestrained
 
Skills
Admin 1
Astrogation 1
Deception 0
Diplomat 0
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Leadership 1
Mechanic 0
Medic 0
Melee (Blade) 1
Navigation 1
Pilot (Spacecraft) 1
Profession (Sports/Track & Field) 1
Recon 0
Seafarer 0
Stealth 3
Steward 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 14
Believer Holy Warrior Hopeful01
Navy Engineer/Gunner Sublieutenant2 / 04
 
Name Type Affinity Enmity Power Influence Species
Oma Murray Contact 2 3 1 0 Suerrat (F/16)
An incident occured.
 
Term Age History
1 18 Failed to qualify for Thief (Rogue).
1 18 Became a Drifter (Wanderer).
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 26 Willam Marshall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 26 Became a Believer (Holy Warrior) with the new title Hopeful.
3 29 Opponents of Willam Marshall's belief system ambush Willam Marshall.
3 29 Severely injured. Fully recovered. Owe 15,000 for medical bills.
4 29 Became a Navy (Engineer/Gunner) with the new title Crewman.
4 33 Vessel participates in a diplomatic mission.
4 33 Gain a contact.
4 33 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
5 33 Attempted to change assignments.
5 33 Failed to qualify for Line/Crew (Navy).
5 33 Continued as Navy (Engineer/Gunner).
5 37 Vessel participates in a diplomatic mission.
6 37 Attempted to change assignments.
6 37 Failed to qualify for Line/Crew (Navy).
6 37 Continued as Navy (Engineer/Gunner).
6 39 Vessel participates in a notable military engagement.
6 41 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
7 41 Continued as Navy (Engineer/Gunner).
7 44 Willam Marshall is blamed for an accident that causes the death of several crew members. Willam Marshall's guilt drives Willam Marshall to excel.
8 44 Returned to Drifter (Wanderer).
8 47 Attacked by enemies and injured.
8 47 Lost eye or limb. Owe 2,500 for medical bills.
8 47 Gain Enemy if Willam Marshall don't already have one.
9 48 Aging Crisis. Owe 30,000 for medical bills.
9 48 Retired at age 48.
9 48 Continued as Drifter (Wanderer).
9 52 Willam Marshall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 52 Aging Crisis. Owe 40,000 for medical bills.
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