Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Willis Arnold's scout ship is one of the first on the scene to rescue the survivors of a disaster but Willis Arnold fail to help. Gain an Enemy. |
1 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Willis Arnold spend a great deal of time on the fringes of Charted Space. |
2 |
23 |
Gain a contact in an alien race. |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Failed to qualify for Flight (Navy). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Given advanced training in a specialist field |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Drifter (Barbarian). |
8 |
45 |
Continued as Drifter (Barbarian). |
8 |
49 |
Promoted to Drifter (Barbarian) rank 1. |