Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Psychologically damaged by Willis Heriot's time in the scouts. |
2 |
20 |
Became a Merchant (Broker). |
2 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
24 |
Promoted to Merchant (Broker) rank 1. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
25 |
Given advanced training in a specialist field |
3 |
28 |
Promoted to Merchant (Broker) rank 2. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
32 |
A sudden war destroys Willis Heriot's trade routes and contacts, forcing Willis Heriot to flee that region of space. |
4 |
32 |
Gain rebels as Enemy |
5 |
32 |
Failed to qualify for Merchant Academy. |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Army (Infantry) with the new title Private. |
5 |
34 |
Willis Heriot is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
34 |
Failed to qualify for Corporate Agent (Agent). |
6 |
34 |
Became a Drifter (Barbarian). |
6 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
41 |
Survived a risky adventure but gained nothing. |
7 |
42 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
42 |
Continued as Drifter (Barbarian). |
8 |
45 |
Attacked by enemies that Willis Heriot easily defeat. |
8 |
45 |
Gain Enemy if Willis Heriot don't already have one. |
8 |
46 |
Promoted to Drifter (Barbarian) rank 3. |
9 |
46 |
Continued as Drifter (Barbarian). |
9 |
50 |
Forced to muster out. |