Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Wilmer Bilton's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wilmer Bilton fail to help. Gain an Enemy. |
1 |
19 |
Wilmer Bilton have no idea what happened to Wilmer Bilton – they found Wilmer Bilton's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Wilmer Bilton survey an alien world. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Wilmer Bilton's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Wilmer Bilton survey an alien world. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scholar (Field Researcher). |
6 |
39 |
Make a breakthrough in Wilmer Bilton's field. |
6 |
42 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
42 |
Continued as Scholar (Field Researcher). |
7 |
46 |
An expedition or voyage goes wrong, leaving Wilmer Bilton stranded in the wilderness. |
8 |
46 |
Switched to Scout (Explorer) with previous rank. |
8 |
47 |
Wilmer Bilton inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
47 |
Switched to Scholar (Scientist) with previous rank. |
9 |
50 |
A disaster leaves several injured, and others blame Wilmer Bilton, forcing Wilmer Bilton to leave Wilmer Bilton's career. Gain a Rival. |
9 |
50 |
Severely injured. Fully recovered. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired at age 50. |