Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Winfred Bain foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Birth or Death involving a family member or close friend. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Navy (Line/Crew) with previous rank. |
4 |
31 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
31 |
Failed to qualify for Physician (Scholar). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
34 |
Betrayed by a friend. One of Winfred Bain's Contacts or Allies betrays Winfred Bain, ending Winfred Bain's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Failed to qualify for Free Trader (Merchant). |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
36 |
Betrayed by a friend. One of Winfred Bain's Contacts or Allies betrays Winfred Bain, ending Winfred Bain's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Merchant (Broker). |
7 |
38 |
Make an unexpected connection outside Winfred Bain's normal circles. Gain a Contact. |
8 |
40 |
Continued as Merchant (Broker). |
8 |
41 |
Make an unexpected connection outside Winfred Bain's normal circles. Gain a Contact. |
9 |
44 |
Continued as Merchant (Broker). |
9 |
46 |
A new romantic starts. Gain an Ally. |
9 |
48 |
Promoted to Merchant (Broker) rank 1. |
10 |
48 |
Continued as Merchant (Broker). |
10 |
52 |
Forced to muster out. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired at age 52. |