Retired 4th Officer Winston Ahern  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 52 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 9 (1) 9 (1)111799
Skillful, Dictatorial, Indifferent
 
Skills
Admin 1
Advocate 1
Animals 0
Astrogation 0
Broker 1
Carouse 0
Deception 0
Engineer (M-drive) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Mechanic 2
Persuade 1
Pilot 0
Profession (Sports) 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 01
Rogue Enforcer 12
Drifter Barbarian 01
Merchant Merchant Marine 4th Officer25
 
Name Type Affinity Enmity Power Influence Species
Brianna Hicks Contact 0 1 6 1 Kargol (F/57)
Aubrey Webb Contact 2 0 1 6 Kargol (F/15)
Relationship altered.
 
Term Age History
1 18 Became a Scout (Explorer).
1 19 Psychologically damaged by Winston Ahern's time in the scouts.
2 19 Became a Rogue (Enforcer).
2 21 Winston Ahern spend months in the dangerous criminal underworld.
2 23 Promoted to Rogue (Enforcer) rank 1.
3 23 Continued as Rogue (Enforcer).
3 27 Involved in a gambling ring.
3 27 Forced to muster out.
4 27 Became a Drifter (Barbarian).
4 30 Winston Ahern do not know what happened to Winston Ahern. There is a gap in Winston Ahern's memory.
5 30 Failed to qualify for Corporate (Citizen).
5 30 Submitted to the draft.
5 30 Became a Merchant (Merchant Marine) with the new title Crewman.
5 32 Risk Winston Ahern's fortune on a possibility lucrative deal and win.
5 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 34 Aging Crisis. Owe 10,000 for medical bills.
6 34 Retired at age 34.
6 34 Continued as Merchant (Merchant Marine).
6 38 A good deal ensures Winston Ahern is living the high life for a few years.
6 38 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 38 Aging Crisis. Owe 50,000 for medical bills.
7 38 Continued as Merchant (Merchant Marine).
7 39 Embroiled in legal trouble.
8 42 Continued as Merchant (Merchant Marine).
8 45 Make an unexpected connection outside Winston Ahern's normal circles. Gain a Contact.
9 46 Aging Crisis. Owe 40,000 for medical bills.
9 46 Continued as Merchant (Merchant Marine).
9 47 Make an unexpected connection outside Winston Ahern's normal circles. Gain a Contact.
9 50 Forced to muster out.
10 50 Aging Crisis. Owe 60,000 for medical bills.
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