Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
Assigned to a black ops mission. |
1 |
22 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Ground Assault). |
2 |
26 |
Lost eye or limb. |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
Worth Lobb foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Nearly killed. Fully recovered. |
5 |
33 |
Failed to qualify for Law Enforcement (Agent). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Switched to Marine (Star Marine) with the new title Lance Corporal and previous rank. |
5 |
34 |
Assigned to an assault on an enemy fortress. |
5 |
37 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
6 |
37 |
Continued as Marine (Star Marine). |
6 |
39 |
A mission goes wrong; Worth Lobb and several others are captured and mistreated by the enemy. Gain Worth Lobb's jailer as an Enemy. |
7 |
39 |
Failed to qualify for Merchant Academy. |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
41 |
Worth Lobb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Given advanced training in a specialist field |