Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Study Survival as a hobby. |
1 |
22 |
Graduated. Gain an rival who is upset that Worth Reid left the community. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
26 |
Good fortune |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Given specialist training in vehicles. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Go undercover to investigate an enemy. |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Worth Reid went above and beyond the call of duty. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 3. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
45 |
Given specialist training in vehicles. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Entertainer (Performer). |
8 |
49 |
Worth Reid is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |