Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Spent the college years partying. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Line/Crew (Navy). |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
28 |
Za Shi do not know what happened to Za Shi. There is a gap in Za Shi's memory. |
3 |
28 |
Became a Scout (Courier). |
3 |
31 |
Perform an exemplary service for the scouts. |
4 |
32 |
Continued as Scout (Courier). |
4 |
36 |
Serve as the courier for an important message from the Imperium. |
5 |
36 |
Attempted to change assignments. |
5 |
36 |
Switched to Scout (Explorer) with previous rank. |
5 |
38 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
5 |
40 |
Forced to muster out. |
6 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
41 |
Za Shi retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
44 |
Continued as Believer (Mainstream Believer). |
7 |
45 |
Za Shi secretly provide religious rites for a dying leader or noble, although they do not share Za Shi's faith. Gain an Ally in the family and a Rival who disagrees with Za Shi's choice. |
7 |
48 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
48 |
Voluntarily left Mainstream Believer |
8 |
48 |
Returned to Drifter (Wanderer). |
8 |
52 |
Attacked by enemies and injured. |
8 |
52 |
Scarred. Owe 2,500 for medical bills. |
8 |
52 |
Gain Enemy if Za Shi don't already have one. |
8 |
52 |
Forced to muster out. |