Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Good fortune |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Good fortune |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Attempted a risky adventure and was injured. |
4 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Zack Burns run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Agent (Intelligence). |
6 |
38 |
Advanced training in a specialist field. |
7 |
39 |
Continued as Agent (Intelligence). |
7 |
41 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
41 |
Failed to qualify for Corporate (Citizen). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
8 |
43 |
Zack Burns join a gambling circle on board. |
8 |
45 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
9 |
45 |
Continued as Navy (Engineer/Gunner). |
9 |
47 |
Zack Burns is blamed for an accident that causes the death of several crew members. Zack Burns's guilt drives Zack Burns to excel. |
10 |
47 |
Returned to Drifter (Wanderer). |
10 |
50 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
50 |
Retired at age 50. |