Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Spend several years jumping from world to world in Addie Norman's scout ship. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Addie Norman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Addie Norman fail to help. Gain an Enemy. |
2 |
23 |
Addie Norman have no idea what happened to Addie Norman – they found Addie Norman's ship drifting on the fringes of friendly space. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Free Trader (Merchant). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Make an unexpected connection outside Addie Norman's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Imperial trade restrictions force Addie Norman out of business. |
7 |
42 |
Failed to qualify for Cavalry (Army). |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
49 |
Betrayed by a friend. One of Addie Norman's Contacts or Allies betrays Addie Norman, ending Addie Norman's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
49 |
Became a Entertainer (Artist). |
9 |
53 |
An investigation, tour, project or expedition goes wrong, stranding Addie Norman far from home. |
9 |
53 |
Promoted to Entertainer (Artist) rank 1. |