Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
Lost eye or limb. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
27 |
Risk Admarpin's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
Imperial trade restrictions force Admarpin out of business. |
5 |
33 |
Became a Citizen (Colonist). |
5 |
35 |
A revolution, attack or other unusual event throws Admarpin's life into chaos, forcing Admarpin to leave the planet. |
6 |
35 |
Failed to qualify for Free Trader (Merchant). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Scout (Courier). |
6 |
39 |
Psychologically damaged by Admarpin's time in the scouts. |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
47 |
Admarpin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
50 |
Admarpin have been following false teachings! |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |