Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Admiral Fleming's ship is damaged, and Admiral Fleming have to hitch-hike Admiral Fleming's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 1 Contacts. Gain 3 Enemies. |
2 |
19 |
Failed to qualify for Cavalry (Army). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
21 |
Good fortune |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
26 |
Attacked by enemies and injured. |
3 |
26 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
26 |
Gain Enemy if Admiral Fleming don't already have one. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
30 |
Attempted a risky adventure and was injured. |
4 |
30 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Suffer from a life-threatening illness. |
7 |
36 |
Became a Merchant (Broker). |
7 |
40 |
Admiral Fleming's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
41 |
Admiral Fleming is chosen to represent Admiral Fleming's faith in a vid show or other highly public forum. |
9 |
44 |
Continued as Believer (Mainstream Believer). |
9 |
46 |
Admiral Fleming refused an offer of inducements to betray Admiral Fleming's faith. Gain 1 enemies. |
9 |
48 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
48 |
Continued as Believer (Mainstream Believer). |
10 |
52 |
A new romantic starts. Gain an Ally. |
10 |
52 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |