Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Good fortune |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Adolph Johnson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Adolph Johnson fail to help. Gain an Enemy. |
3 |
29 |
Adolph Johnson have no idea what happened to Adolph Johnson – they found Adolph Johnson's ship drifting on the fringes of friendly space. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
34 |
Spend several years jumping from world to world in Adolph Johnson's scout ship. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Merchant (Broker). |
5 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Broker) rank 1. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
42 |
Promoted to Merchant (Broker) rank 2. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
46 |
Good fortune |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Explorer (Scout). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Marine (Star Marine) with the new title Marine. |
8 |
50 |
Commanding officer takes an interest in Adolph Johnson's career. |