Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
A revolution, attack or other unusual event throws Albert Day's life into chaos, forcing Albert Day to leave the planet. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Amnesia. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
27 |
Moved to a new world. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Returned to Citizen (Colonist). |
4 |
30 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Army (Infantry) with the new title Private. |
5 |
31 |
Advanced training in a specialist field |
5 |
34 |
Attempt at commissioned failed. |
6 |
34 |
Voluntarily left Infantry |
6 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
36 |
Albert Day refuse to secretly provide religious rites for a dying leader or noble, because they do not share Albert Day's faith. |
6 |
38 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
38 |
Voluntarily left Mainstream Believer |
7 |
38 |
Switched to Drifter (Barbarian). |
7 |
42 |
Albert Day do not know what happened to Albert Day. There is a gap in Albert Day's memory. |
8 |
42 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
46 |
Albert Day come into conflict with a splinter group Albert Day's own religion which maintains Albert Day's version is the wrong one. Gain 2 Rivals. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Retired. |
9 |
49 |
Gained a contact. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |