Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Albert Robertson's business expands, Albert Robertson's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
29 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
29 |
Became a Scout (Courier). |
4 |
30 |
Spend several years jumping from world to world in Albert Robertson's scout ship. |
5 |
33 |
Continued as Scout (Courier). |
5 |
37 |
Perform an exemplary service for the scouts. |
6 |
37 |
Voluntarily left Courier |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
39 |
Survived a risky adventure but gained nothing. |
6 |
41 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
41 |
Voluntarily left Barbarian |
7 |
41 |
Failed to qualify for Artist (Entertainer). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
44 |
Switched to Drifter (Scavenger). |
8 |
45 |
Amnesia. |
8 |
48 |
Forced to continue current assignment. |
8 |
48 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
51 |
Albert Robertson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |