Retired Rookie Alberto Dunn  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 53 M 5 (-1) 6 (0) 1 (-2) 6 (0) 8 (0) 8 (0)561688
Failure, Pious, Dignified
 
Skills
Athletics 0
Diplomat 0
Drive 0
Engineer (Power) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Heavy Weapons 0
Mechanic 0
Medic 1
Profession (Hostile Environment/High-G) 1
Recon 1
Science (Life Sciences/Biology) 1
Science (Social Sciences/Economics) 1
Science (Life Sciences/Genetics) 1
Stealth 0
Survival 1
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Drifter Wanderer 01
Scholar Physician 12
Scholar Field Researcher 11
Agent Law Enforcement Rookie03
Drifter Scavenger 02
 
Name Type Affinity Enmity Power Influence Species
Spurgeon Reed Enemy 0 3 0 1 Dynchia (M/68)
Spurgeon Reed is diminished in both power and influence.
Wm Ray Enemy 0 3 2 4 Geonee (M/44)
Wm Ray has life-changing event that creates new responsibilities.
Mertie Harper Contact 2 2 0 1 Dynchia (F/39)
Conrad Quaman Enemy 0 1 4 0 Dynchia (M/39)
 
Term Age History
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 21 A mission goes wrong and Alberto Dunn is stranded behind enemy lines. Ejected from the service.
2 21 Failed to qualify for Engineer/Gunner (Navy).
2 21 Became a Drifter (Wanderer).
2 22 Alberto Dunn do not know what happened to Alberto Dunn. There is a gap in Alberto Dunn's memory.
3 22 Became a Scholar (Physician).
3 23 Assigned to work on a secret project for a patron or organisation.
3 26 Promoted to Scholar (Physician) rank 1.
4 26 Attempted to change assignments.
4 26 Switched to Scholar (Field Researcher) with previous rank.
4 29 A disaster or war strikes.
4 29 Lightly injured, no permanent damage. Fully recovered.
4 29 The planetary government interferes with Alberto Dunn's research for political or religious reasons. Alberto Dunn continue working openly and gain an Enemy.
5 30 Attempted to change assignments.
5 30 Returned to Scholar (Physician).
5 32 Gained a contact.
5 34 Forced to muster out.
6 34 Failed to qualify for Merchant Marine (Merchant).
6 34 Submitted to the draft.
6 34 Became a Agent (Law Enforcement) with the new title Rookie.
6 38 Life ruined by a criminal gang. Gain the gang as an Enemy
7 38 Continued as Agent (Law Enforcement).
7 42 Established a network of contacts. Gain 1 contacts.
8 42 Continued as Agent (Law Enforcement).
8 44 Life ruined by a criminal gang. Gain the gang as an Enemy
9 44 Switched to Drifter (Scavenger).
9 45 Find an Alien Artifact.
10 48 Aging Crisis. Owe 10,000 for medical bills.
10 48 Retired at age 48.
10 48 Continued as Drifter (Scavenger).
10 52 Alberto Dunn do not know what happened to Alberto Dunn. There is a gap in Alberto Dunn's memory.
11 52 Aging Crisis. Owe 20,000 for medical bills.
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