Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
A mission goes wrong and Alberto Dunn is stranded behind enemy lines. Ejected from the service. |
2 |
21 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
Alberto Dunn do not know what happened to Alberto Dunn. There is a gap in Alberto Dunn's memory. |
3 |
22 |
Became a Scholar (Physician). |
3 |
23 |
Assigned to work on a secret project for a patron or organisation. |
3 |
26 |
Promoted to Scholar (Physician) rank 1. |
4 |
26 |
Attempted to change assignments. |
4 |
26 |
Switched to Scholar (Field Researcher) with previous rank. |
4 |
29 |
A disaster or war strikes. |
4 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
The planetary government interferes with Alberto Dunn's research for political or religious reasons. Alberto Dunn continue working openly and gain an Enemy. |
5 |
30 |
Attempted to change assignments. |
5 |
30 |
Returned to Scholar (Physician). |
5 |
32 |
Gained a contact. |
5 |
34 |
Forced to muster out. |
6 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
38 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Established a network of contacts. Gain 1 contacts. |
8 |
42 |
Continued as Agent (Law Enforcement). |
8 |
44 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
45 |
Find an Alien Artifact. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Drifter (Scavenger). |
10 |
52 |
Alberto Dunn do not know what happened to Alberto Dunn. There is a gap in Alberto Dunn's memory. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |