Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Alec Black foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Advanced training in a specialist field. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
34 |
Alec Black run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Became a Scholar (Scientist). |
5 |
37 |
A disaster leaves several injured, and others blame Alec Black, forcing Alec Black to leave Alec Black's career. Gain a Rival. |
5 |
37 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
6 |
37 |
Failed to qualify for Courier (Scout). |
6 |
37 |
Switched to Drifter (Scavenger). |
6 |
41 |
Severely injured. |
7 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
41 |
Returned to Drifter (Barbarian). |
7 |
42 |
Alec Black run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Became a Merchant (Free Trader). |
8 |
43 |
A new romantic starts. Gain an Ally. |
8 |
46 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
46 |
Continued as Merchant (Free Trader). |
9 |
47 |
Embroiled in legal trouble. |
9 |
50 |
Promoted to Merchant (Free Trader) rank 2. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |