Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Failed to qualify for Performer (Entertainer). |
2 |
28 |
Submitted to the draft. |
2 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
32 |
Given specialist training in vehicles. |
2 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
32 |
Continued as Agent (Law Enforcement). |
3 |
35 |
Established a network of contacts. Gain 2 contacts. |
3 |
36 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
36 |
Continued as Agent (Law Enforcement). |
4 |
37 |
Go undercover to investigate an enemy. |
4 |
37 |
A police detective or rival criminal forces Alex Grimaldi to flee and vows to hunt Alex Grimaldi down. Gain an Enemy. |
4 |
40 |
Forced to muster out. |
5 |
40 |
Failed to qualify for Performer (Entertainer). |
5 |
40 |
Became a Drifter (Barbarian). |
5 |
43 |
Alex Grimaldi run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
43 |
Became a Scout (Courier). |
6 |
46 |
Alex Grimaldi's ship is ambushed by enemy vessels. Alex Grimaldi successfully ran to the jump point. |
7 |
47 |
Continued as Scout (Courier). |
7 |
49 |
When dealing with an alien race, Alex Grimaldi botch an opportunity to gather extra intelligence about them. |
7 |
49 |
Alex Grimaldi inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |