Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
26 |
Surrounded and outnumbered by the enemy, Alf Beale hold out until relief arrives. |
2 |
26 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
2 |
26 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
27 |
Unit is slaughtered in a disastrous battle, for which Alf Beale blame Alf Beale's commander. Gain commander as Enemy. |
4 |
27 |
Failed to qualify for Courier (Scout). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
30 |
Moved to a new world. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Alf Beale do not know what happened to Alf Beale. There is a gap in Alf Beale's memory. |
6 |
35 |
Became a Agent (Intelligence). |
6 |
39 |
Alf Beale went above and beyond the call of duty. |
6 |
39 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
39 |
Continued as Agent (Intelligence). |
7 |
40 |
Uncover a major conspiracy against Alf Beale's employers. |
7 |
43 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
8 |
43 |
Voluntarily left Intelligence |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
47 |
Alf Beale aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
47 |
Became a Entertainer (Artist). |
9 |
48 |
An investigation, tour, project or expedition goes wrong, stranding Alf Beale far from home. |
10 |
48 |
Switched to Drifter (Scavenger). |
10 |
51 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |