Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Scholar (Physician). |
2 |
29 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
3 |
29 |
Became a Scout (Surveyor). |
3 |
30 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
32 |
Nearly killed. Owe 20,000 for medical bills. |
5 |
34 |
Continued as Merchant (Free Trader). |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
40 |
Embroiled in legal trouble. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
46 |
Make an unexpected connection outside Alonza Atkins's normal circles. Gain a Contact. |
7 |
46 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
47 |
Embroiled in legal trouble. |
8 |
50 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |