Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Failed to qualify for Performer (Entertainer). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Alphonso Lamb is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
25 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Special assignment or duty on board ship. |
3 |
29 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Vessel participates in a notable military engagement. |
4 |
33 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
During a battle, defeat or victory depends on Alphonso Lamb's actions. Alphonso Lamb actions lead to an honorabe discharge. |
6 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
36 |
Became a Drifter (Scavenger). |
7 |
39 |
Find an Alien Artifact. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
44 |
Continued as Drifter (Scavenger). |
9 |
48 |
Alphonso Lamb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
48 |
Became a Scout (Surveyor). |
10 |
49 |
When dealing with an alien race, Alphonso Lamb have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |