Alphonso Steeves  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 53 M 3 (-1) 7 (0) 5 (-1) 9 (1) 6 (0) 7 (0)375967
Orderly, Risk averse, Particular
 
Skills
Animals (Veterinary) 1
Art (Creative) 0
Athletics (Strength) 1
Carouse 1
Drive (Walker) 1
Drive (Wheel) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 3
Pilot 0
Profession (Worker/Civil Engineering) 1
Recon 1
Stealth 1
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist Settler35
Navy Engineer/Gunner Crewman01
Drifter Wanderer 13
 
Term Age History
1 18 Became a Citizen (Colonist).
1 22 Advanced training in a specialist field.
2 22 Continued as Citizen (Colonist).
2 26 Advanced training in a specialist field.
2 26 Promoted to Citizen (Colonist) rank 1.
3 26 Continued as Citizen (Colonist).
3 27 Spent time maintaining and using heavy vehicles.
3 30 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
4 30 Continued as Citizen (Colonist).
4 31 Alphonso Steeves 's business expands, Alphonso Steeves 's corporation grows, or the colony thrives.
4 34 Promoted to Citizen (Colonist) rank 3.
5 34 Continued as Citizen (Colonist).
5 37 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
6 37 Became a Navy (Engineer/Gunner) with the new title Crewman.
6 39 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7 39 Failed to qualify for Artist (Entertainer).
7 39 Became a Drifter (Wanderer).
7 42 Find valuable salvage.
7 43 Promoted to Drifter (Wanderer) rank 1.
8 43 Continued as Drifter (Wanderer).
8 47 Find valuable salvage.
9 47 Continued as Drifter (Wanderer).
9 51 Forced to muster out.
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