Commander Ambrose Carson  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 53 M 5 (-1) 4 (-1) 1 (-2) 12 (2) 8 (0) 9 (1)541C89
Overly muscular to the point of immobility, Polite, Furious
 
Skills
Astrogation 0
Carouse 0
Deception 1
Drive 0
Engineer (Life Support) 1
Engineer (M-drive) 1
Flyer (Rotor) 1
Gun Combat (Energy) 1
Leadership 2
Mechanic 1
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 0
Pilot 0
Profession (Hostile Environment) 0
Recon 1
Seafarer 0
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Entertainer Artist 01
Scout Explorer 01
Merchant Broker 01
Navy Line/Crew Commander4 / 06
 
Name Type Affinity Enmity Power Influence Species
Orrin Laroche Enemy 0 2 0 1 Luriani (M/17)
Libbie Burke Contact 1 1 1 2 Azhanti (F/69)
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 20 Betrayed by a friend. One of Ambrose Carson's Contacts or Allies betrays Ambrose Carson, ending Ambrose Carson's career. That Contact or Ally becomes a Rival or Enemy.
2 20 Became a Entertainer (Artist).
2 22 Expose or are involved in a scandal of some sort.
3 22 Became a Scout (Explorer).
3 26 Scarred. Fully recovered. Owe 5,000 for medical bills.
4 26 Became a Merchant (Broker).
4 28 Imperial trade restrictions force Ambrose Carson out of business.
5 28 Became a Navy (Line/Crew) with the new title Crewman.
5 30 Vessel participates in a diplomatic mission.
5 32 Commissioned in Navy (Line/Crew) with the new title Ensign.
5 32 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
6 32 Attempted to change assignments.
6 32 Failed to qualify for Flight (Navy).
6 32 Continued as Navy (Line/Crew).
6 33 Birth or Death involving a family member or close friend.
6 36 Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant.
7 36 Continued as Navy (Line/Crew).
7 38 Ambrose Carson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7 40 Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander.
8 40 Continued as Navy (Line/Crew).
8 41 Vessel participates in a diplomatic mission.
8 41 Gain a contact.
9 44 Continued as Navy (Line/Crew).
9 45 Vessel participates in a notable military engagement.
9 48 Forced to muster out.
10 48 Failed to qualify for Artist (Entertainer).
10 48 Submitted to the draft.
10 48 Continued as Navy (Line/Crew).
10 52 Ambrose Carson join a gambling circle on board.
10 52 Forced to muster out.
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