Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayed by a friend. One of Ambrose Carson's Contacts or Allies betrays Ambrose Carson, ending Ambrose Carson's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Entertainer (Artist). |
2 |
22 |
Expose or are involved in a scandal of some sort. |
3 |
22 |
Became a Scout (Explorer). |
3 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
26 |
Became a Merchant (Broker). |
4 |
28 |
Imperial trade restrictions force Ambrose Carson out of business. |
5 |
28 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
30 |
Vessel participates in a diplomatic mission. |
5 |
32 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
5 |
32 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
6 |
32 |
Attempted to change assignments. |
6 |
32 |
Failed to qualify for Flight (Navy). |
6 |
32 |
Continued as Navy (Line/Crew). |
6 |
33 |
Birth or Death involving a family member or close friend. |
6 |
36 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
7 |
36 |
Continued as Navy (Line/Crew). |
7 |
38 |
Ambrose Carson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
40 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |
8 |
40 |
Continued as Navy (Line/Crew). |
8 |
41 |
Vessel participates in a diplomatic mission. |
8 |
41 |
Gain a contact. |
9 |
44 |
Continued as Navy (Line/Crew). |
9 |
45 |
Vessel participates in a notable military engagement. |
9 |
48 |
Forced to muster out. |
10 |
48 |
Failed to qualify for Artist (Entertainer). |
10 |
48 |
Submitted to the draft. |
10 |
48 |
Continued as Navy (Line/Crew). |
10 |
52 |
Ambrose Carson join a gambling circle on board. |
10 |
52 |
Forced to muster out. |