Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Ambrose Rule is rewarded for Ambrose Rule's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Moved to a new world. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Ambrose Rule learn something Ambrose Rule should not have – a corporate secret, a political scandal – which Ambrose Rule can profit from illegally. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
34 |
Became a Scout (Courier). |
5 |
36 |
Ambrose Rule's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ambrose Rule fail to help. Gain an Enemy. |
5 |
36 |
Ambrose Rule's ship is damaged, and Ambrose Rule have to hitch-hike Ambrose Rule's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 5 Contacts. Gain 2 Enemies. |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
Psychologically damaged by Ambrose Rule's time in the scouts. |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
42 |
Survived a risky adventure but gained nothing. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Voluntarily left Scavenger |
8 |
43 |
Failed to qualify for Artist (Entertainer). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Switched to Scout (Explorer) with previous rank. |
8 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Failed to qualify for Surveyor (Scout). |
9 |
47 |
Continued as Scout (Explorer). |
9 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
51 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |