Scout Ambrose Rule  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 53 M 7 (0) 4 (-1) 7 (0) 6 (0) 6 (0) 7 (0)747667
Wretched, Attentive to others
 
Skills
Admin 2
Advocate 0
Art (Creative) 0
Astrogation 1
Broker 1
Deception 1
Diplomat 0
Electronics 0
Jack-of-All-Trades 1
Leadership 0
Mechanic 0
Medic 0
Pilot 0
Recon 1
Seafarer 0
Stealth 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Citizen Corporate 14
Scout Courier 02
Drifter Scavenger 11
Scout Explorer Scout12
 
Name Type Affinity Enmity Power Influence Species
Ray Marsden Enemy 0 2 3 5 Ziadd (F/23)
Leon Hoddle Enemy 0 1 2 1 Sydite (M/35)
Jar Habborlain Contact 3 1 6 1 Tapazmal (M/24)
Jacob Callan Contact 1 2 2 3 Hanen (M/18)
Major Watkins Contact 1 1 0 3 Tapazmal (M/24)
Alexa Oliver Contact 4 1 2 0 Tezcat (F/44)
reconciliation.
Aurora Shea Contact 3 1 5 0 Sydite (F/18)
Aurora Shea loses some of their power base.
Rocco Jensen Enemy 0 2 0 1 Darmine (M/19)
Reinhold Foster Enemy 0 5 2 1 Sydite (M/24)
Reinhold Foster gains in power and influence.
Tommie Fallow Rival 0 3 3 1 Sydite (F/62)
Tommie Fallow is a questionable figure such as a criminal, pirate or disgraced noble.
Audra Welch Enemy 0 6 0 0 Halka (F/25)
Very bad falling out.
 
Term Age History
1 18 Became a Citizen (Corporate).
1 19 Ambrose Rule is rewarded for Ambrose Rule's diligence or cunning.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 24 Moved to a new world.
3 26 Continued as Citizen (Corporate).
3 27 Ambrose Rule learn something Ambrose Rule should not have – a corporate secret, a political scandal – which Ambrose Rule can profit from illegally.
4 30 Continued as Citizen (Corporate).
4 34 Life ruined by a criminal gang. Gain the gang as an Enemy
5 34 Became a Scout (Courier).
5 36 Ambrose Rule's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ambrose Rule fail to help. Gain an Enemy.
5 36 Ambrose Rule's ship is damaged, and Ambrose Rule have to hitch-hike Ambrose Rule's way back across the stars to the nearest scout base.
5 36 Gain 5 Contacts. Gain 2 Enemies.
6 38 Continued as Scout (Courier).
6 39 Psychologically damaged by Ambrose Rule's time in the scouts.
7 39 Became a Drifter (Scavenger).
7 42 Survived a risky adventure but gained nothing.
7 43 Promoted to Drifter (Scavenger) rank 1.
8 43 Voluntarily left Scavenger
8 43 Failed to qualify for Artist (Entertainer).
8 43 Submitted to the draft.
8 43 Switched to Scout (Explorer) with previous rank.
8 45 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
9 47 Attempted to change assignments.
9 47 Failed to qualify for Surveyor (Scout).
9 47 Continued as Scout (Explorer).
9 48 A romantic relationship ends badly. Gain a Rival or Enemy.
9 51 Promoted to Scout (Explorer) rank 1 with the new title Scout.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙