Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
27 |
Criticised a questionable political leader on Annie Heard's homeworld, causing his downfall. Gain an Enemy |
3 |
27 |
An investigation, tour, project or expedition goes wrong, stranding Annie Heard far from home. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
31 |
Vessel participates in a notable military engagement. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
38 |
Annie Heard foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
38 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
5 |
38 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
41 |
Advanced training in a specialist field. |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
45 |
Vessel participates in a notable military engagement. |
8 |
46 |
Voluntarily left Line/Crew |
8 |
46 |
Became a Merchant (Free Trader). |
8 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
50 |
Promoted to Merchant (Free Trader) rank 1. |