Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Suffered a deep tragedy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Scout (Courier). |
2 |
30 |
Ansel Chapman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ansel Chapman fail to help. Gain an Enemy. |
2 |
30 |
Psychologically damaged by Ansel Chapman's time in the scouts. |
3 |
30 |
Continued as Scout (Courier). |
3 |
32 |
Ansel Chapman's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
34 |
Continued as Scout (Courier). |
4 |
37 |
Birth or Death involving a family member or close friend. |
4 |
38 |
Forced to muster out. |
5 |
38 |
Became a Entertainer (Performer). |
5 |
39 |
Join homeworld’s celebrity circles |
5 |
39 |
Gain a contact |
6 |
42 |
Continued as Entertainer (Performer). |
6 |
45 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
6 |
46 |
Promoted to Entertainer (Performer) rank 1. |
7 |
46 |
Continued as Entertainer (Performer). |
7 |
47 |
Gained a contact. |