Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
Contacted by an underground psionic group. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Antone Jacobs join a gambling circle on board. |
2 |
26 |
Attempt at commissioned failed. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
28 |
Antone Jacobs join a gambling circle on board. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
31 |
Encounter a Psionic institute. |
4 |
31 |
Tested for psionic powers |
4 |
34 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
34 |
Became a Psion (Wild Talent). |
5 |
36 |
Psionic abilities make Antone Jacobs uncomfortable to be around. One contact or ally becomes a rival. |
5 |
38 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
6 |
38 |
Continued as Psion (Wild Talent). |
6 |
39 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
7 |
39 |
Failed to qualify for Intelligence (Agent). |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
42 |
Find an Alien Artifact. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Voluntarily left Scavenger |
8 |
43 |
Failed to qualify for Explorer (Scout). |
8 |
43 |
Switched to Drifter (Barbarian). |
8 |
46 |
Antone Jacobs run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
46 |
Switched to Drifter (Wanderer). |
9 |
49 |
Attempted a risky adventure and was injured. |
9 |
49 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |