Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Arch Odonaghue's ship is damaged, and Arch Odonaghue have to hitch-hike Arch Odonaghue's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 5 Contacts. Gain 1 Enemies. |
3 |
23 |
Failed to qualify for Intelligence (Agent). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
25 |
Scarred. Owe 5,000 for medical bills. |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
28 |
Arch Odonaghue do not know what happened to Arch Odonaghue. There is a gap in Arch Odonaghue's memory. |
5 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Make an unexpected connection outside Arch Odonaghue's normal circles. Gain a Contact. |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Embroiled in legal trouble. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
A good deal ensures Arch Odonaghue is living the high life for a few years. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Risk Arch Odonaghue's fortune on a possibility lucrative deal and win. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Embroiled in legal trouble. |
10 |
52 |
Forced to muster out. |