Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
A series of bad deals and decisions force Arch Skidd into bankruptcy. Arch Skidd salvages what Arch Skidd can. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
34 |
Became a Army (Infantry) with the new title Private. |
5 |
37 |
Assigned to a planet with a hostile or wild environment. |
5 |
38 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
6 |
38 |
Voluntarily left Infantry |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
40 |
Arch Skidd's work ends up coming home with Arch Skidd, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
44 |
Attacked by enemies and injured. |
7 |
44 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
44 |
Gain Enemy if Arch Skidd don't already have one. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
46 |
Arch Skidd run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
48 |
Arch Skidd aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
50 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |