Archie Marshall  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 53 M 11 (1) 5 (-1) 4 (-1) 4 (-1) 6 (0) 5 (-1)B54465
Worshipful
 
Skills
Animals 0
Art (Performing) 0
Athletics 0
Flyer (Rotor) 1
Gambler 1
Gun Combat (Energy) 1
Gunner (Ortillery) 1
Investigate 1
Mechanic 0
Melee (Unarmed) 3
Persuade 0
Pilot 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman04
Prisoner Thug 12
Prisoner Fixer 01
Prisoner Inmate 01
 
Name Type Affinity Enmity Power Influence Species
Ernest Enright Contact 3 1 4 0 Halka (M/57)
 
Term Age History
1 18 Failed to qualify for Corporate Agent (Agent).
1 18 Submitted to the draft.
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 21 Vessel participates in a diplomatic mission.
1 21 Gain a contact.
1 22 Attempt at commissioned failed.
2 22 Continued as Navy (Line/Crew).
2 24 Lightly injured, no permanent damage. Fully recovered.
3 26 Continued as Navy (Line/Crew).
3 27 Archie Marshall join a gambling circle on board.
4 30 Continued as Navy (Line/Crew).
4 31 Accused of a crime
5 34 Became a Prisoner (Thug).
5 38 Archie Marshall is moved to a lower security prison.
6 38 Switched to Prisoner (Fixer) with previous rank.
6 40 Beaten by a prison gang.
6 40 Scarred. Fully recovered. Owe 10,000 for medical bills.
7 42 Switched to Prisoner (Inmate) with previous rank.
7 46 Accused of assaulting a prison guard.
8 46 Returned to Prisoner (Thug).
8 48 The warden takes an interest in Archie Marshall's case.
8 50 Promoted to Prisoner (Thug) rank 1.
8 50 Paroled from prison.
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