Armand McDonaugh  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 53 M 1 (-2) 6 (0) 4 (-1) 11 (1) 8 (0) 5 (-1)164B85
Mentally slow
 
Skills
Admin 0
Deception 1
Drive 0
Investigate 0
Language 0
Profession (Worker/Religion) 1
Recon 1
Seafarer 0
Stealth 2
Streetwise 1
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 16
Scout Explorer 01
Agent Intelligence 01
Retired 02
 
Term Age History
1 18 Failed to qualify for Merchant Academy.
1 18 Became a Drifter (Wanderer).
2 22 Continued as Drifter (Wanderer).
2 26 Betrayed by a friend. One of Armand McDonaugh's Contacts or Allies betrays Armand McDonaugh, ending Armand McDonaugh's career. That Contact or Ally becomes a Rival or Enemy.
3 26 Failed to qualify for Enforcer (Rogue).
3 26 Continued as Drifter (Wanderer).
3 30 Promoted to Drifter (Wanderer) rank 1.
4 30 Continued as Drifter (Wanderer).
4 33 Survived a risky adventure but gained nothing.
5 34 Continued as Drifter (Wanderer).
5 35 Find valuable salvage.
6 38 Continued as Drifter (Wanderer).
6 41 Drafted into Explorer
6 42 Forced to muster out.
7 42 Became a Scout (Explorer).
7 43 Lightly injured, no permanent damage. Fully recovered.
8 43 Became a Agent (Intelligence).
8 44 Armand McDonaugh's work ends up coming home with Armand McDonaugh, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9 44 Aging Crisis. Owe 30,000 for medical bills.
9 44 Retired at age 44.
9 44 Retired.
9 48 Victim of a crime.
10 48 Aging Crisis. Owe 20,000 for medical bills.
10 52 Birth or Death involving a family member or close friend.
11 52 Aging Crisis. Owe 40,000 for medical bills.
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