Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Art Parker do not know what happened to Art Parker. There is a gap in Art Parker's memory. |
2 |
20 |
Became a Entertainer (Artist). |
2 |
22 |
Art Parker is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
22 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
25 |
Involved in a feud with a rival criminal organization. |
3 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
26 |
Voluntarily left Pirate |
4 |
26 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
27 |
Art Parker is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
30 |
Forced to continue current assignment. |
4 |
30 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
30 |
Continued as Believer (Mainstream Believer). |
5 |
33 |
Art Parker accepted an offer of inducements to betray Art Parker's faith. Gain 290,000 in cash. |
5 |
34 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
6 |
34 |
Became a Merchant (Broker). |
6 |
36 |
A good deal ensures Art Parker is living the high life for a few years. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
42 |
Promoted to Merchant (Broker) rank 1. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
46 |
Promoted to Merchant (Broker) rank 2. |
9 |
46 |
Continued as Merchant (Broker). |