Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Advanced training in a specialist field |
2 |
26 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Army (Army Support) with previous rank. |
3 |
28 |
Thrown into a brutal ground war |
3 |
30 |
Promoted to Army (Army Support) rank 2 with the new title Corporal. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Army (Infantry) with previous rank. |
4 |
32 |
Scarred. Fully recovered. |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
36 |
Gained a contact. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
39 |
Betrayed by a friend. One of Art Williams's Contacts or Allies betrays Art Williams, ending Art Williams's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
41 |
Art Williams is chosen to represent Art Williams's faith in a vid show or other highly public forum. |
8 |
43 |
Voluntarily left Mainstream Believer |
8 |
43 |
Returned to Drifter (Wanderer). |
8 |
47 |
Find valuable salvage. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
50 |
Suffer from a life-threatening illness. |