Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Arther Larson far from home. |
2 |
21 |
Became a Agent (Corporate Agent). |
2 |
23 |
Established a network of contacts. Gain 3 contacts. |
3 |
25 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Accused of a crime |
3 |
29 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
29 |
Became a Prisoner (Fixer). |
4 |
30 |
Saved a guard or prison officer. Gain an Ally. |
5 |
33 |
Switched to Prisoner (Inmate) with previous rank. |
5 |
37 |
Joined a prison gang |
5 |
37 |
Promoted to Prisoner (Inmate) rank 1. |
5 |
37 |
Paroled from prison. |
6 |
37 |
Failed to qualify for Free Trader (Merchant). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Given advanced training in a specialist field |
7 |
41 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
41 |
Retired at age 41. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
A good deal ensures Arther Larson is living the high life for a few years. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Make an unexpected connection outside Arther Larson's normal circles. Gain a Contact. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Given advanced training in a specialist field |