Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Arthur Hicks's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arthur Hicks fail to help. Gain an Enemy. |
1 |
20 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Arthur Hicks survey an alien world. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
Psychologically damaged by Arthur Hicks's time in the scouts. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Attacked by enemies and injured. |
4 |
34 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
4 |
34 |
Gain Enemy if Arthur Hicks don't already have one. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Attempted a risky adventure and was injured. |
5 |
36 |
Severely injured. Owe 2,500 for medical bills. |
6 |
38 |
Voluntarily left Scavenger |
6 |
38 |
Returned to Scout (Surveyor). |
6 |
40 |
When dealing with an alien race, Arthur Hicks botch an opportunity to gather extra intelligence about them. |
6 |
40 |
Arthur Hicks's ship is damaged, and Arthur Hicks have to hitch-hike Arthur Hicks's way back across the stars to the nearest scout base. |
6 |
40 |
Gain 3 Contacts. Gain 1 Enemies. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Switched to Drifter (Barbarian). |
7 |
45 |
Attacked by enemies that Arthur Hicks easily defeat. |
7 |
45 |
Gain Enemy if Arthur Hicks don't already have one. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
47 |
Arthur Hicks is chosen to represent Arthur Hicks's faith in a vid show or other highly public forum. |
8 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |