Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Good fortune |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A series of bad deals and decisions force Artie Heard into bankruptcy. Artie Heard salvages what Artie Heard can. |
3 |
23 |
Became a Rogue (Thief). |
3 |
27 |
A new romantic starts. Gain an Ally. |
3 |
27 |
Promoted to Rogue (Thief) rank 1. |
4 |
27 |
Continued as Rogue (Thief). |
4 |
30 |
Involved in a gambling ring. |
4 |
31 |
Promoted to Rogue (Thief) rank 2. |
5 |
31 |
Continued as Rogue (Thief). |
5 |
34 |
Severely injured. Owe 5,000 for medical bills. |
6 |
34 |
Failed to qualify for Colonist (Citizen). |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
38 |
Artie Heard do not know what happened to Artie Heard. There is a gap in Artie Heard's memory. |
7 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
39 |
Established a network of contacts. Gain 2 contacts. |
7 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
42 |
Continued as Agent (Law Enforcement). |
8 |
46 |
Accepted a deal with criminal or other figure under investigation. |
9 |
46 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
48 |
Artie Heard come into conflict with a splinter group Artie Heard's own religion which maintains Artie Heard's version is the wrong one. Gain 3 Rivals. |
10 |
48 |
Returned to Drifter (Wanderer). |
10 |
50 |
Find valuable salvage. |
10 |
52 |
Forced to muster out. |