Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
A good deal ensures Basil Clubb is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
Make an unexpected connection outside Basil Clubb's normal circles. Gain a Contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
36 |
Basil Clubb do not know what happened to Basil Clubb. There is a gap in Basil Clubb's memory. |
6 |
36 |
Failed to qualify for Scientist (Scholar). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Embroiled in legal trouble. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Basil Clubb's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
44 |
Someone more charismatic but less devout than Basil Clubb has become Basil Clubb's superior. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Continued as Believer (Mainstream Believer). |
9 |
50 |
Victim of a crime |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |