Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Baxter Fox's scout ship is one of the first on the scene to rescue the survivors of a disaster but Baxter Fox fail to help. Gain an Enemy. |
1 |
22 |
Baxter Fox have no idea what happened to Baxter Fox – they found Baxter Fox's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Psychologically damaged by Baxter Fox's time in the scouts. |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
30 |
Baxter Fox refused an offer of inducements to betray Baxter Fox's faith. Gain 1 enemies. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
34 |
Baxter Fox retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
Someone more charismatic but less devout than Baxter Fox has become Baxter Fox's superior. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Baxter Fox retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
45 |
Offered job by a patron. Now owe him a favor. |
8 |
46 |
Became a Citizen (Corporate). |
8 |
50 |
A revolution, attack or other unusual event throws Baxter Fox's life into chaos, forcing Baxter Fox to leave the planet. |