Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Broker (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Benjiman Fabble's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
24 |
A series of bad deals and decisions force Benjiman Fabble into bankruptcy. Benjiman Fabble salvages what Benjiman Fabble can. |
3 |
24 |
Failed to qualify for Physician (Scholar). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
27 |
Find valuable salvage. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Became a Entertainer (Journalist). |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
35 |
Attempted a risky adventure and was wildly successful. |
7 |
37 |
Voluntarily left Scavenger |
7 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
41 |
Benjiman Fabble aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
41 |
Switched to Drifter (Barbarian). |
8 |
45 |
Benjiman Fabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
46 |
Benjiman Fabble faith is shaken. |
10 |
49 |
Continued as Believer (Missionary/Humanitarian). |
10 |
52 |
Benjiman Fabble secretly provide religious rites for a dying leader or noble, although they do not share Benjiman Fabble's faith. Gain an Ally in the family and a Rival who disagrees with Benjiman Fabble's choice. |
10 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |