Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Benjiman Jordan spend months in the dangerous criminal underworld. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
A job goes wrong, forcing Benjiman Jordan to flee off-planet. |
3 |
24 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
25 |
Advanced training in a specialist field. |
3 |
28 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
32 |
Vessel participates in a diplomatic mission. |
4 |
32 |
Gain a contact. |
4 |
32 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
32 |
Continued as Navy (Line/Crew). |
5 |
34 |
Benjiman Jordan is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
36 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
6 |
36 |
Continued as Navy (Line/Crew). |
6 |
38 |
Advanced training in a specialist field. |
6 |
40 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
7 |
40 |
Continued as Navy (Line/Crew). |
7 |
43 |
Advanced training in a specialist field. |
7 |
44 |
Promoted to Navy (Line/Crew) rank 5 with the new title Chief Petty Officer. |
8 |
44 |
Continued as Navy (Line/Crew). |
8 |
48 |
Benjiman Jordan foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
48 |
Promoted to Navy (Line/Crew) rank 6 with the new title Master Chief. |
9 |
48 |
Continued as Navy (Line/Crew). |
9 |
50 |
Benjiman Jordan join a gambling circle on board. |
9 |
52 |
Attempt at commissioned failed. |
9 |
52 |
Promoted to Navy (Line/Crew) rank 7. |