Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
27 |
Failed to qualify for Flight (Navy). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Given advanced training in a specialist field |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Citizen (Worker). |
5 |
33 |
Advanced training in a specialist field. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
38 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
7 |
38 |
Became a Agent (Intelligence). |
7 |
39 |
Rewarded for a successful mission. |
7 |
42 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
42 |
Continued as Agent (Intelligence). |
8 |
43 |
Given specialist training in vehicles. |
8 |
46 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
9 |
46 |
Continued as Agent (Intelligence). |
9 |
50 |
Nearly killed. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired at age 50. |