Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Scarred. Fully recovered. |
2 |
21 |
Failed to qualify for Army Academy (Military Academy). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine). |
2 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
29 |
Drafted into Explorer |
4 |
32 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
32 |
Became a Scout (Explorer). |
5 |
35 |
Brett Christie's scout ship is one of the first on the scene to rescue the survivors of a disaster but Brett Christie fail to help. Gain an Enemy. |
5 |
35 |
Brett Christie's ship is damaged, and Brett Christie have to hitch-hike Brett Christie's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 6 Contacts. Gain 3 Enemies. |
5 |
36 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
37 |
Spend several years jumping from world to world in Brett Christie's scout ship. |
6 |
40 |
Promoted to Scout (Explorer) rank 2. |
7 |
40 |
Continued as Scout (Explorer). |
7 |
43 |
Psychologically damaged by Brett Christie's time in the scouts. |
8 |
43 |
Switched to Drifter (Barbarian). |
8 |
45 |
Attacked by enemies and injured. |
8 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
45 |
Gain Enemy if Brett Christie don't already have one. |
8 |
47 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
47 |
Continued as Drifter (Barbarian). |
9 |
51 |
Find valuable salvage. |