Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Bud Borthwell went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
27 |
Commanding officer takes an interest in Bud Borthwell's career. |
3 |
28 |
Attempt at commissioned failed. |
3 |
28 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
32 |
Bud Borthwell join a gambling circle on board. |
4 |
32 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
32 |
Continued as Navy (Line/Crew). |
5 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
33 |
Became a Merchant (Broker). |
7 |
37 |
Continued as Merchant (Broker). |
7 |
38 |
A sudden war destroys Bud Borthwell's trade routes and contacts, forcing Bud Borthwell to flee that region of space. |
7 |
38 |
Gain rebels as Enemy |
8 |
38 |
Became a Citizen (Colonist). |
8 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
42 |
Promoted to Citizen (Colonist) rank 1. |
9 |
42 |
Continued as Citizen (Colonist). |
9 |
44 |
A revolution, attack or other unusual event throws Bud Borthwell's life into chaos, forcing Bud Borthwell to leave the planet. |
10 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Retired. |
10 |
45 |
Good fortune. |
11 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |