Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Broker (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Make an unexpected connection outside Burl Dabs's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
32 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
5 |
32 |
Became a Scout (Courier). |
5 |
35 |
Burl Dabs's scout ship is one of the first on the scene to rescue the survivors of a disaster but Burl Dabs fail to help. Gain an Enemy. |
5 |
35 |
Burl Dabs's ship is damaged, and Burl Dabs have to hitch-hike Burl Dabs's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 2 Contacts. Gain 1 Enemies. |
6 |
36 |
Continued as Scout (Courier). |
6 |
38 |
Spend several years jumping from world to world in Burl Dabs's scout ship. |
7 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Voluntarily left Courier |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Burl Dabs have been following false teachings! |
8 |
41 |
Retired. |
8 |
42 |
Birth or Death involving a family member or close friend. |
9 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
49 |
A new romantic starts. Gain an Ally. |
10 |
51 |
Gained a contact. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |